Case Studies
There is no better way to learn about new technologies than actually using them or learning from other people's experiences. Select from the case studies listed to see how teachers across the UK are putting their SMART and TurningPoint® products to best use.
Ballakermeen High School
The challenge: Give teachers the skills and confidence to use their SMART Board™ interactive whiteboards.
Their solution: Pioneer interactive whiteboards through the Languages department. Language learning is supported by software such as Task Magic from mdlsoft as well as downloads from language specialists Linguascope and their new website Linguamate, a resource that allows teachers to create attractive games and activities easily. Materials from Boardworks include audio dictionaries based on QCA target vocabulary.
In addition, teachers are encouraged to explore different ways of working with the boards and to sharethat knowledge with colleagues and students alike.
You can read the full Ballakermeen High School case study.
Fernhill School & Language College
The challenge: Connecting with students brought up with the internet, electronic games and interactive TV.Their solution: Use the same kind of technology that distracts students to attract them. The SMART Notebook™ software installed as standard on every SMART Board™ interactive whiteboard lets Fernhill students manipulate materials in a way that has become comfortable to them, with tools to drag, edit and enhance images and text.
Staff incorporate recognised software from Boardworks and games such as Blockbusters, but are also able to build bespoke learning materials using film clips and other mass media forms with which their students are already familiar.
You can read the full Fernhill Secondary School case study.
James Allen's Girls School (JAGS)
The challenge: Embed the use of technology into the daily life of the classroom.
Their solution: A carefully planned programme of teacher training and support to back up their new SMART Board™ interactive whiteboards. Interactive whiteboards were introduced through Design & Technology classes where ICT was already in use, and then spread gradually through other departments.
Students and teachers are encouraged to use computers regularly as part of classroom work and for personal communication within the school; the use of projectors is also widespread. SMART Notebook™ software made it easier to get the first teachers to explore interactive whiteboards in their own classrooms. Those early adopters are now training their colleagues, a peer-to-peer system that promotes the best use of this technology at JAGS.
You can read the full JAGS case study.


